Sporting and Cultural Events

You'll love every piece of Victoria

Victoria - The place to be

8.2 - 2006 Melbourne Commonwealth Games

Vision: Melbourne delivers the best ever Commonwealth Games.

Objectives

  • Increase the national and international brand awareness of Melbourne/Victoria.
  • Maximise international, interstate and intrastate visitation to the 2006 Commonwealth Games.
  • Encourage visitation to Melbourne/Victoria pre and post Commonwealth Games.
  • Provide tourism enhancing infrastructure and communication to visitors.
  • Capitalise on the relationships that will be developed with global sporting, media and corporate partners.

BACKGROUND

The 2006 Commonwealth Games will provide Melbourne and regional Victoria with the opportunity to raise their profile in key national and international markets. Primary international markets are Britain and New Zealand, as well as emerging markets South Africa and Canada. It is anticipated that the level of interest in the Australian market will also be significant. Melburnians have a passion for sport and will undoubtedly support the Games through a visiting friends and relatives campaign.

Greater awareness of Melbourne and Victoria will generate long-term increases in visitation pre and post the 2006 Games. Brand awareness will be generated through a range of marketing activities, including media and public relations.

Television and print media will provide considerable scope for local culture, tourism attractions and general lifestyle footage to be included in the international transmission and reporting of the Games. Appropriate video footage of Victoria will be provided for distribution to international broadcasters.

Tourism Victoria has developed a comprehensive tourism marketing strategy specifically related to the 2006 Commonwealth Games. However, to ensure the success of this strategy, cooperative relationships with the following industry partners must exist:

Primary Partnerships

  • 2006 Melbourne Commonwealth Games Secretariat.
  • International and national television broadcasters.
  • Contracted international and national airlines.
  • City of Melbourne and relevant local councils.
  • Australian Tourist Commission.
  • Melbourne Convention and Visitors Bureau.
  • Melbourne Campaign Committee.
  • Country Victoria Tourism Council.
  • Destination Melbourne Inc.

Secondary Partnerships

  • Relevant sponsors.
  • Committee for Melbourne.
  • Australian Hotels Association.
  • Appropriate national sporting organisations.
  • Arts Victoria.

ISSUES

Interest in the Commonwealth Games as an international sports event will be impacted on by the level of success of the 2002 Manchester Commonwealth Games.

Timely access to ticketing is critical to the success of the Commonwealth Games and an appropriate number of tickets must be made available to international and interstate operators for packaging. It is anticipated that a significant change in global ticketing and tourism product distribution will occur prior to 2006 in line with changes in consumer demand for more flexible ticketing and packaging. Online technology developments will facilitate new and innovative forms of communication to global markets.

STRATEGIES

  • Facilitate a coordinated marketing program for branding Melbourne and the Games.
  • Maximise value obtained from pre and post 2006 Commonwealth Games trade and media familiarisations.
  • Leverage cooperative international marketing of Melbourne and the Commonwealth Games with the Australian Tourist Commission.
  • Priority marketing to be directed at interstate markets and targeted international markets (UK, NZ, South Africa and Canada).
  • Facilitate an efficient ticketing system which maximises tourism opportunities.
  • Capitalise on Victoria's volunteer strength and implement a customer service training program for all Commonwealth Games personnel.
  • Ensure Commonwealth Games legacy is maximised e.g. infrastructure/facilities, brand awareness, community participation and long-term business partnerships in the events tourism and media sectors.
  • Integrate Games marketing, infrastructure development, visitor satisfaction programs, and business event activities with other strategies and initiatives outlined in this plan.


   








Addendum - October 2004

Addendum - October 2003